See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
All other files with the same filenames are the same as the latest version of 圎dit.) Make sure to overwrite older LODGen.exe/LODGen圆4.exe TexConv.exe/TexConv圆4.exe in Edit Scripts. (Pro users can merge with existing 圎dit installation.
Unzip into a dedicated folder outside of any game and Steam folders or special Windows folders like Program Files.
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. With it there I got the list of ESPs I was expecting to see.įor me I also need to have each individual mod's config folder inside Data. When testing this without the folder structure present the Transfer Settlements would complete without any mod added ESPs being listed. When present in the vanilla game settlement blueprints will now save in game. To correct this, I had to create the following folder structures, “F4SE\plugins\TransferSettlements\Backup†and “F4SE\plugins\TransferSettlements\blueprintsâ€. I also had some problems with Transfer Settlements mod not saving Blueprints. With this folder structure present in the Data folder MCM mods will now show up in game. I did a quick tip on this a short while ago, here, look at the bottom to see the folder structure.įor the MCM and MCM mods you need to have the empty data structure in the vanilla “Data†folder. The folder structure can be empty base structure. If I decativate this and use the original plugins I still get the same CTD. The only non-standard plugin is VIS_Merged which is my merge of all of Vardicil's Item sorting mods. +Armor and Weapons Keyword Community Resource (AWKCR)Īs you can see I am not running a lot of mods at the moment and I am still in Sanctuary trying to get my game modded correctly before I progress. +Concealed Armor for Far Harbor and Nuka World DLC +Shaikujin's Better warning for settlements being attacked +Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack) +Easier Hacking with Options - Easy Lockpick - Guaranteed Pickpocket # This file was automatically generated by Mod Organizer.
I've tried deactivating any and all mods that I see directly modify armor but no luck. Whenever I activate the Armor Workbench and then move the mouse to select another item I instantly crash to desktop. So I've recently bought FO4, after putting it off for so long, and as I have been modding it up I now have come across a problem I can't seem to rectify.